Fox Gaden
DUST University Ivy League
589
|
Posted - 2013.07.04 18:37:00 -
[2] - Quote
Prius Vecht wrote:Contact Grenades - I could see flashbangs as contact but frags? now we have people using grenades in CQC which means someone failed game design 101. even worse they do loads of damage when most ez mode weapons only wound. Requiring grenades to be equipped for use like nanohives cant get here fast enough.
Flaylock Pistols - The CPM tried to warn us after FF, CCP needs someone new to do explosive damage as they are horrible at it. Instead of rewarding aim its splash damage is almost the same as a direct hit. This cant happen in shooters. Basically a smaller more effective Mass Driver. This weapon breaks the game with its tiny CPU and PG cost, especially the core version. Every other weapon with value makes you give up something to equip it. Its a sidearm that is arguably the most devastating weapon in the game. Should be shown to designers everywhere as an example of why noob tubes are bad, because when skilled players get ahold of them all hell breaks loose.
Logis - "And one suit to rule them all" An Embarassment to game design everywhere. Meant to be a support class but high CPU and PG & slots have made it the perfect weapon. Has the slot flexibility to be more resilient than the heavy, faster than a scout and all while carrying every piece of equipment it needs making it as valuable as 3 people. about the only thing it cant do is leap tall buildings in a single bound.
LAVs - SMH. Showcases the horrible physics engine as 5mph impacts are instant kills when tanks cant run you over. Logi, Scout LAVs dont vary enough and stock lavs now can survive multiple adv AV grenades. utter Madness. further drives home the point that lavs should never have been free in the first place.
anyone else seen anything as bad as these? Contact Grenades: They are simply not needed. Also the Flash Bang contact grenade is a great idea. If it left a cloud of smoke that took 3 or 4 seconds to disparate it would be great for Scouts who got caught sneaking up on someone. Throw one down and run.
Flaylock Pistols: Since they are easier to aim than a Mass Driver, reducing the splash damage a bit would make sense. I think issues with Armour tanking is making the Flaylock Pistal seem worse than it would be if Armour tanking was balanced better.
Logis: May be more of a problem with Assault Suit bonuses being underwhelming. Although I love the clips size bonus on my Minmitar Assault Suit since I use SMG as my primary weapon. (Allows me to carry a situational weapon.) The Caldari Logi bonus may need to be looked at though.
LAVs: If they manage to make impact damage proportional to velocity, this would completely solve the LAV problem. They could still kill people at high speeds, but they would cease to be a CQC weapon. I do think that a LAV pining you against a wall should crush you though. |